Megazeux Quest Complete!
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game was stuck on creating areas for a LONG time. (may be a good idea to report the failure of the sanity check instead of simply restarting)
Agreed. I also want to fix the root issue the sanity check is designed for, although I plan to leave it in just in case (it's more specifically a "can the player technically complete the game with this map" check.)
Hey, just an FYI that the post-fix version should address this issue by and large. If you end your current game and reload on the new version you should have a much better experience with the sanity check (it should only be failing about 3% of the time but it was failing a LOT more than that, I know.) An embarrassing error on my part. (For reasons involving me using default MZX savefiles, you'll want to die in your current run.)