Millennial Ghost Hunter
MILLENNIAL GHOST HUNTER
METROIDVANIA MONTH 19
TEAM MELZK
Code lead: Zephyr
Graphics lead: KKairos
Sound lead: Zephyr
Music: ManEatingLion
Arrows for standard movement
Z jump
X attack (hold down while attacking in the air to down kick and pogo off enemies). Hold up while attacking to up slash)
SHIFT dash (when you can)
UP/DOWN climb (when you can)
Our apologies. The game is complete when you beat the boss in the panic room (lowermost room in the game.) But there's a lot of incomplete stuff about it.
External Assets
uses two publi domain sfx from https://opengameart.org/content/100-cc0-sfx . one fairly modified one unmodified.
standard 8x14 IBM(-ish?) CP437 font, pulled from MegaZeux CP437 default, both unmodified and blown up/outlined a bit
Comments
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WON. : P
I enjoyed this quite a bit! Solid fundamentals and good level design.
A couple things with the main character (I’m a character animator so that’s what I focus on)
- the attack feels a bit slow, I think it should be quicker so it feels more responsive. A faster animation or just have the first frame of the attack be a “completed” swoosh, so it’s snappier.
- minor note - the idle animation - her feet aren’t flat on the ground, kinda floating on her tip toes.
- I know this would be more post jam refinement, but having her head and arms swing when running would feel a little better
But ya, I think the level design is great! Art style is good. Would’ve loved a map (not that it’s needed in its current length). Good job!
Sadly the `.exe` does not run with Wine on Linux!
DW, uploads are disabled for the jam duration, but we'll get you taken care of special.